At their core, clubs have two sets of values (both of which have a max of five items) in which they detail what members are suppose to do and not do during gatherings. The latter is the more interesting choice, with all the customization options. Players are presented with a new clubs icon in the lower right menu, allowing them to both join and create clubs. The game calls them clubs, but after playing with the expansion pack for awhile, I viewed them more as instant social groups of like-minded Sims. But, to my surprise, the clubs introduced in Get Together add a great deal more than I first thought.
On the surface, the new content doesn't appear to contain as much as the previous expansion pack, Get to Work. It does so by by adding clubs and by adding the dance and DJ traits, the world of Windenburg, and a wide assortment of new Create-a-Sim and build-mode items. Naturally, it focuses on ways to get your Sims together.
Get Together is the second expansion pack in The Sims 4.